

Solael's Witchfire 12/12 > Consecrated Blades 3/3 > Second Rite 12/12.Constellations to keep an eye on are Solael's Witchblade and Dying God. Between Occultist and Demolitionist's points, Spirit isn't a huge concern. You can do a little casting as well as plink away with your rifle, but you'll mostly stick to Fire Strike.ĭrop points into Cunning and then Physique. The Hellhound runs interference and distracts enemies for you, and Doom Bolt gives you something spicy to drop on anyone getting too fresh. Otherwise, use Thermite Mine and Sigil of Consumption to keep enemies at bay. If playing multiplayer, dipping into Summon Familiar and Mend Flesh to support allies isn't the worst idea either. With leftover points, you can take Stun Jacks or Flashbang. Boost your Chaos damage and cover weaknesses, as normal. Use a two-handed ranged weapon and play like any ranged character. The tree gives us a solid conversion to Chaos damage from our Physical attack. Using Solael's Witchfire, we enchant our bullets with Chaos and Vitality damage. Summary: Chaos/Vitality damage rifleman with a Hellhound to help Grim Dawn Pyromancer (Occultist/Demolitionist) Build - Witch Time Pets allow you to go for a minionmancer build or just have a distraction, making them quite solo-friendly.

Occultists specialize in Chaos, Poison, and Vitality damage along with their associated DoTs. Occultists skirt the line between true casters and summoners, able to make use of both. Ring of Steel 16/16 > Circle of Slaughter 12/12.Dual Blades 16/16 > Belgothian's Shears 8/8 > Amarasta's Quick Cut > 8/8 > Whirling Death 8/8 > Execution 8/8.Invest in constellations such as the Assassin's Blade and Blade of Nadaan, since you'll mostly use one-handed swords. Spirit lets you equip trinkets as well, so don't forget it. Most points go into Physique, but have enough Cunning to wield top-tier one-handed weapons. Your other actives and passives make you the Magic Bullet of Grim Dawn builds. Try to proc Amarasta's Quick Cut for juicy triple attacks. With 5 Mastery Points, consider upping Cadence, Phantasmal Armor, or putting points into Deadly Momentum in the Soldier tree. You'll want to enhance Piercing/Bleeding damage and increase your resistances for higher difficulties. This means adding attributes to two weapons, of course, giving you a bit of flexibility. Summary: Quick, Lethal Piercing/Bleeding AttackerĬompared to the Commando, the Blademaster is more nimble, using two one-handed weapons. Grim Dawn Blademaster (Nightblade/Soldier) Build - Blender White Noise 10 Hours They can specialize in Physical, Cold, or Poison damage depending on their setup.

Typical Nightblades use two one-handed weapons, dancing in and out of combat. Field Command 12/12 > Squad Tactics 12/12Ī rough analogue to your archetypical rogue, the Nightblade has a variety of illusory blades and prefers surgical strikes to prolonged fights.Fire Strike 12/12 > Explosive Strike 12/12 > Searing Might 3/3 > Static Strike 12/12 > Brimstone 12/12.Devotions that boost Fire damage will help, so check out Kraken and Ulzuin's Torch. Spirit is needed for some jewelry as well.

Mash into a fine paste and bake at 375° until crusty.Īs a melee build, most points will go to Physique, but 20 or so level-ups into Cunning will let you get reliable critical hits. Try to acquire an Infernal Brimstone, a unique two-handed mace that grants Rain of Fire on critical hits and boosts all of your Demolitionist skills. Field Command and Squad Tactics give some hefty bonuses, and will be repeated in other Soldier builds. Many points are passives, but they'll pull their weight. Use again to chase down stragglers and clean up. Open fights with Blitz to approach and bash down enemies.
